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	<title>Comments on: QuickTime REDCODE support explained</title>
	<atom:link href="http://indie4k.com/archives/40/feed" rel="self" type="application/rss+xml" />
	<link>http://indie4k.com/archives/40</link>
	<description>A blog about the technical, financial and creative aspects of HD and Ultra-HD independant filmmaking.</description>
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		<title>By: Franklin Gallo</title>
		<link>http://indie4k.com/archives/40/comment-page-1#comment-13221</link>
		<dc:creator>Franklin Gallo</dc:creator>
		<pubDate>Mon, 05 Jul 2010 06:10:02 +0000</pubDate>
		<guid isPermaLink="false">http://indie4k.com/archives/40#comment-13221</guid>
		<description>&lt;p&gt;Hi just came across your site and been browsing around, do you also run a pet website that looks exactly like this one?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hi just came across your site and been browsing around, do you also run a pet website that looks exactly like this one?</p>]]></content:encoded>
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		<title>By: Thomas Cheda</title>
		<link>http://indie4k.com/archives/40/comment-page-1#comment-11465</link>
		<dc:creator>Thomas Cheda</dc:creator>
		<pubDate>Fri, 09 Apr 2010 14:22:56 +0000</pubDate>
		<guid isPermaLink="false">http://indie4k.com/archives/40#comment-11465</guid>
		<description>&lt;p&gt;Oh my GOD! now there is a professional way to fix your Xbox 360 RROD I just found out last thursday. Check my link posted. If it does not work try rrod-fix-pro dot com.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Oh my GOD! now there is a professional way to fix your Xbox 360 RROD I just found out last thursday. Check my link posted. If it does not work try rrod-fix-pro dot com.</p>]]></content:encoded>
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		<title>By: Pwhndvve</title>
		<link>http://indie4k.com/archives/40/comment-page-1#comment-1764</link>
		<dc:creator>Pwhndvve</dc:creator>
		<pubDate>Sat, 09 Aug 2008 17:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://indie4k.com/archives/40#comment-1764</guid>
		<description>&lt;p&gt;Honi soit legate left &lt;a href=&quot;http://bebo.com/CytotecB9/&quot; rel=&quot;nofollow&quot;&gt;buy cytotec&lt;/a&gt; dead hand estivities.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Honi soit legate left <a href="http://bebo.com/CytotecB9/" rel="nofollow">buy cytotec</a> dead hand estivities.</p>]]></content:encoded>
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		<title>By: Larry Revene</title>
		<link>http://indie4k.com/archives/40/comment-page-1#comment-265</link>
		<dc:creator>Larry Revene</dc:creator>
		<pubDate>Thu, 07 Jun 2007 23:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://indie4k.com/archives/40#comment-265</guid>
		<description>&lt;p&gt;Thanks Chris for the information, you are answering a lot of questions that us serial number holders are in need of. It&#039;s going to be great to actually see this stuff in action.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks Chris for the information, you are answering a lot of questions that us serial number holders are in need of. It&#8217;s going to be great to actually see this stuff in action.</p>]]></content:encoded>
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		<title>By: bro Anansi</title>
		<link>http://indie4k.com/archives/40/comment-page-1#comment-212</link>
		<dc:creator>bro Anansi</dc:creator>
		<pubDate>Sat, 12 May 2007 06:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://indie4k.com/archives/40#comment-212</guid>
		<description>&lt;p&gt;Great job synthesizing details of the workflow Chris.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Great job synthesizing details of the workflow Chris.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Indie4K &#187; Blog Archive &#187; Red &#38; a Mac-based DI</title>
		<link>http://indie4k.com/archives/40/comment-page-1#comment-211</link>
		<dc:creator>Indie4K &#187; Blog Archive &#187; Red &#38; a Mac-based DI</dc:creator>
		<pubDate>Sat, 12 May 2007 05:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://indie4k.com/archives/40#comment-211</guid>
		<description>&lt;p&gt;[...] will lay out how that&#8217;s going to work, to the best of my understanding. Like the post on REDCODE QuickTime support (which you should read before reading this post), this information was pieced together from many [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] will lay out how that&#8217;s going to work, to the best of my understanding. Like the post on REDCODE QuickTime support (which you should read before reading this post), this information was pieced together from many [...]</p>]]></content:encoded>
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		<title>By: Kendal Miller</title>
		<link>http://indie4k.com/archives/40/comment-page-1#comment-196</link>
		<dc:creator>Kendal Miller</dc:creator>
		<pubDate>Tue, 08 May 2007 00:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://indie4k.com/archives/40#comment-196</guid>
		<description>&lt;p&gt;Chris you are correct. Also Redcode Raw will have full FCP support with some sort of update. You will be able to pass LUTs between FCP, Red One Camera, and Redcine. FCP will be able to ingest Redcode Raw apply a recdine Lut and edit. FCP will build an online proxie of the 4K in the background to allow RT manipulation of
the files at 1 or 2K depending on your system. By far the most painless way to handle editing. This is from conversations with Ted, and Graeme.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Chris you are correct. Also Redcode Raw will have full FCP support with some sort of update. You will be able to pass LUTs between FCP, Red One Camera, and Redcine. FCP will be able to ingest Redcode Raw apply a recdine Lut and edit. FCP will build an online proxie of the 4K in the background to allow RT manipulation of
the files at 1 or 2K depending on your system. By far the most painless way to handle editing. This is from conversations with Ted, and Graeme.</p>]]></content:encoded>
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		<title>By: Chris Kenny</title>
		<link>http://indie4k.com/archives/40/comment-page-1#comment-192</link>
		<dc:creator>Chris Kenny</dc:creator>
		<pubDate>Mon, 07 May 2007 20:12:31 +0000</pubDate>
		<guid isPermaLink="false">http://indie4k.com/archives/40#comment-192</guid>
		<description>&lt;p&gt;My understanding is that RT support for REDCODE will come in an FCP 6 update. (That is, not with 6.0, but sometime after, hopefully before the fall.)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>My understanding is that RT support for REDCODE will come in an FCP 6 update. (That is, not with 6.0, but sometime after, hopefully before the fall.)</p>]]></content:encoded>
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		<title>By: Kaspar Kallas</title>
		<link>http://indie4k.com/archives/40/comment-page-1#comment-191</link>
		<dc:creator>Kaspar Kallas</dc:creator>
		<pubDate>Mon, 07 May 2007 16:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://indie4k.com/archives/40#comment-191</guid>
		<description>&lt;p&gt;The bi Q is:
is the redcode RT extreme comptible meaning: fullscreen blayback on cinema desktop or via aja or BMD hardware&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The bi Q is:
is the redcode RT extreme comptible meaning: fullscreen blayback on cinema desktop or via aja or BMD hardware</p>]]></content:encoded>
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